The book is better. I haven't even read it, yet I know this must be the case because there's little here that can account for how highly fans rate the 1985 novel. For Ender's Game and its hero, Ender Wiggin, to be as beloved as they are, there's gotta be some heart lurking in there.
My soul, alas, was never stirred by this film adaptation. My spirit did not soar. My intellect twitched a bit in ways that made my heart ache disagreeably, however.
That could be intentional, because the big science-fiction ideas of Gavin Hood's strange mashup of Starship Troopers and Harry Potter — gifted kids go to fascist military school! — are ones that seem positive only if your heart is made of stone. Decades after Earth repelled an invasion by insectile aliens who killed tens of millions of humans, the planet prepares for another invasion by the "Formics." That preparation may or may not mean training all kids in tactics and strategy, in the hopes of finding a new "Julius Caesar or a Napoleon" who will win the war decisively.
Andrew "Ender" Wiggin (Asa Butterfield) is plucked from his regular school to attend the orbiting Battle School, because Colonel Graff (Harrison Ford) and Major Anderson (Viola Davis), who run the place, think he could be the legendary-scale genius they're looking for. And what makes Ender stand out? He accidentally stumbled upon the strategy Earth's leaders believe is needed to defeat the Formics: preemptive assholery on a personal level, and preemptive war on a societal one.
It's prison rules as a cultural philosophy: Gotta beat up the biggest badass in the yard in order to kill off in him the idea of even thinking about beating you up in the future.
Ender's Game is all might-makes-right and justification for violence. Ender himself articulates it neatly: "Follow the rules, you lose; choose violence, you win." What just barely saves the movie as something worth a look for kids is that Ender does eventually rebel against the attitudes that his manipulative education has inculcated in him. This is far more science fiction of ideas than of action, and it demands discussion of its ideas, if in a weak sort of way, as if it doesn't want you to question them too much.
But here's another problem with Ender's Game. Ender's about-face is possible because, we're told, he has a special sort of empathy with his enemies that helps him to understand and even love them. But we never see how this is possible, such as with the many bullies he faces in his various schools, and we certainly see nothing that would explain the empathy he comes to have with the Formics.
A certain connection between Ender and the aliens jumps out at the end as an almost mystical thing that is entirely at odds with the film's hard-science-based approach up to that point. Way too much of what is inside Ender's head is missing in the film for the very dramatic ending to be plausible.
So why is this Ender's Game probably best suited to kids? For one, Ender's tactics and strategies that amaze his elders don't seem terribly ingenious. I was stunned, in fact, that all the adults here are stunned by how Ender uses a new weapon in a battle scenario. How can the people who designed the weapon not have had this in mind?
Also: While it's commendable for the film to play around with zero-G ideas, like how there's no up or down in space, and it's smart of Ender to have figured this out even on his first trip off the planet, it seems kinda ridiculous that the Formics appear not to have hit upon this fact. I suspect adult SF fans will find much of what goes on here, SF-wise, to be rather simplistic.
Watch Ender's Game with a kid ... and talk about it afterward. Unless you're cool with an endorsement of preemptive violence as a way of life.
I read an early draft of Ghostland in 2014 that was written by Jon Orr…